And that game is... the Timsplitter series. I've played this one Timespitters 2 and Timespitters Future Perfect and they are both great, I still play them. Not this one as much but after writing this I will have to pick it up. I've played allot of people in this game I pretty much dominate them. Most say it's fun but it's hard to see what's going on. Excuses... I even brought a friend this game so he and others can practice so they can give me some competition. Oh well I just keep honing my skills until that day. I'm not saying I never lose. It's just I rarely lose, especially against human opponents. the computer will win a bit when on I play on hard in arcade when I'm facing 3 to 4 boss charcters or a bos that is real durable the other enimies are easy kills I have to find before he does. One funny thing is some bosses can take allot of punishment when their durability isn't so high.My favorite board is The Untouchables board with Big Tony, Lady Jane, The Detective, and The Body guard. Any one of these guys can go on a killing spree. The other characters here are just in the way. Check out this trailer and let me know what you think.
A friend told me about this game awhile ago and I didn't think much of it until I saw the game trailer on tv. I was curious to try but time was not on my side until one day. I'll get to that later, so let me make my case for why you should try this game if you have a 360 at least once.
Valve follows up last year's value packed The Orange Box with a new take on what it does best: the first-person shooter. Left 4 Dead pits four players against a festering endless stream of undead, forcing them to work together to survive through four escape scenarios. Left 4 Dead switches the multiplayer formula up with an option to play as the undead, letting the player take control of one of four "special" Infected zombie types to prevent the four Survivors from making it to safety. It's a rather straightforward run and gun (and occasionally puke) fright-fest, but it's also one of the most hyped, most heavily anticipated games of the year.
Is there reason to get excited? See how terrorized we were by Left 4 Dead in our review.
Loved Be Ready To Face The Horde: The number of games that can elicit genuine jumps of surprise and such an extended string of profanities, as Left 4 Dead expertly can, are few and far between. This is not a psychological horror game, it's purely physical. Your survivor can be attacked by the living dead from any angle, from any location as the smart level design ensures that you'll never feel safe anywhere, even when you're back is against the wall. Zombies will pop out of air ducts, through drywall, from rooms you mistakenly thought were empty — there's a real feeling of being hunted by an overwhelming force. The dynamic horror-cliche score adds a great sense of dread.
Getting Infected: Playing as one of the four human survivors is a blast, as mowing down legions of the undead is a formula for fun. But playing as the Infected in Versus mode is pure, uncut, grade-A bliss. Strategizing with your undead teammates can make for thrilling white-knuckle, swearing into the microphone action, the type of multiplayer experiences you'll be talking about well after your game is over. Batting hapless Survivors to death with the Tank is a joyous violent release. The Versus mode's alternating teams ensure that everyone gets a chance to enjoy both factions and never gets bored.
The Evil A.I. Director: The level design may be static, but the artificial intelligence that controls where ammo, health supplies and zombies, Boomers, Smokers, Hunters and Tanks appear guarantees that each play-through feels fresh. During a single-player session, the A.I. director surprised me with a Witch I was fully expecting to be in the opposite corner of the room from a previous attempt — a quick tutorial in expecting the unexpected.
Great Sense Of Apocalyptic Humor: You may be surrounded by animated corpses and the stench of death, but that doesn't mean you can't laugh about it. Valve has peppered subtle in-jokes and laugh out loud dialogue throughout. The pun-laden scenarios and faux movie posters make the apocalypse less depressing.
Friends Required: Left 4 Dead's main draw is multiplayer. Playing with a tight, organized team of survivors (or infected) can make or break the experience. Make friends, convince them to play Left 4 Dead with you, and watch those friendships blossom.
Substance And Style: The game's deep well of replayability clinches Left 4 Dead's spot on the list of best multiplayer games of the year. It's arguably one of the best multiplayer games of all time. I'm longing to end writing this review and play some more. The game is as pretty as it is playable. Well, it's pretty in its ugliness, with dirty, dark visual effects and gorgeous, understated design. The Source engine may be getting a little long in the tooth, but Valve has tweaked it and polished it to stay graphically competitive.
Hated That's It? That's It: If you aren't sucked in by the game's multiplayer aspects, you're not going to find much else worthwhile in Left 4 Dead. Playing through the single-player version of the campaign will net you about six hours of gameplay, more if you ramp up the difficulty. It's fun, but can't hold a candle to playing with a group of flesh and blood buddies. The developer commentary will add a dash of replayability, but don't expect much in the way of exposition or resolution for this whole zombie apocalypse thing. The weapon selection feels a little barren, Versus mode can only be played in two of the game's four scenarios and, well, there are only four scenarios. The Steam version is assumed to be the better deal, as you'll likely pay to expand upon the Xbox 360 version with whatever new scenarios and content Valve has planned for the title.
The limited amount of content in Left 4 Dead does feel like a knock on the game's value. Those investing in the Xbox 360 version may feel a bit cheated by what's included in the package, but given the ratio we expect to devote to the game's rich multiplayer portion, it's worth the money. And despite my personal preference for keyboard and mouse controls on certain games, the Xbox 360 version plays brilliantly with a controller on default sensitivity settings.
I've already logged about sixteen hours with Left 4 Dead on the Xbox 360, a figure I expect to be but a tiny fraction of my total play time. I'm addicted. It's rare that I enjoy a game this much from the get-go. This is a brilliant, tightly executed shooter that feels fresh and exciting. It may be a little light on content, but it has easily supplanted my other online multiplayer gaming choices as the title that will soak up the majority of my free time. Anyone looking for a different — but not too different — take on the first-person shooter genre can't go wrong with Left 4 Dead. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
Well this game should be good. I played the first one Ultimate Alliance and it was a blast. This one looks like it might host Doctor Doom again as the main villain though. Let's see if that's true. The graphics of coarse look great, I even heard my buddy Thor will be getting a little upgrade. Still hack and slash but like I said in a earlier post, I can play almost any kind of game. If it follows the former game you will guide your team of selected heroes against endless hoardes of minor but annoying enemies. With boss fights against enemies you have scene in comics or movies that will be harder for you quartet to beat. Case in point; How is the Lizard and Scorpion strong enough to beat a team of Thor, the Thing, Spiderman and Luke Cage? I let go becuase it was such fun. I was hoping Thanos would be in this one but hey you never know... Feel free to comment on the trailer. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
If you never played this game before because of your thoughts of Disney and RPG I suggest you play it already! Or better yet play the first one. I was leary at first too but I gave it a chance because I love Final fantasy. I think the all out action in the fight scenes roped me in. I honestly could not put this game or first one down. It's not just mash buttons neather. You have to use your brain against most of the boss enemies and pick our spots to attack and let it all out. Very theraputic! One of things that make this game so special is allies actually do help you out in battle. They are not like in other games that you have to do every thing if something goes a little awry. Ghost Recon comes to mind...
You also get a change up of a optional character in each world you visit. Each has there own special fighting style that you can use to your advantage. Oh and this is very important* This is the only RPG that I've played that you don't have to go through that boring process of leveling up. Which takes you away from the story and having to stay in area for hours just killing the same monsters over and over again. A bad trade mark of all Final Fantasy games. I can usually suck it up because RPG's normally it make it up with a deap and good story, interesting characters, and it makes it easier to level now for later on in the game. Kindom hearts manage to do this by giving you optional side quest that you don't need to do but will level you up in the process and let you get those much needed rare weapons you might not get other wise. Final fantasy should apply this as well. Simply because it's enough you have to talk to people in a RPG for info and have to listen to sometimes long cut scenes. You can skip them but at the risk of being confused on what to do next. Off the subject again so back to Kingdom hearts...
Six years ago, Square Enix released an ambitious crossover game that mixed two unlikely franchises together: the worlds of Disney and the characters of Final Fantasy. The result was a massive success. Gamers, including those who weren't fans of either Disney or RPGs, embraced this hybrid, eagerly awaiting the next chapter of Sora's fight against the Heartless. A number of questions were raised in both the original and 2004's "extension story" Kingdom Hearts: Chain of Memories, and Tetsuya Nomura's Kingdom Hearts II answers most, if not all of them with a revamped camera and combat system. However, in the process it winds up removing a number of the features that made the game a well-crafted and well-balanced action/RPG.
If you haven't picked up Kingdom Hearts or Chain of Memories just yet, do yourself a favor and track those titles down, because they really are quite good. However, there's a secondary reason why you might want to take a look at them, which is immediately apparent as soon as you start a new game of Kingdom Hearts II (things are definitely much less confusing if you happen to have a bit of background with the previous adventures). The reason being, is that Kingdom Hearts II not only summarizes the prior titles via a number of quick expository cuts, but to a degree, it also explores a couple of existentialist arguments. This isn't to say that newcomers will be lost by picking up Kingdom Hearts II, but they will also find themselves swimming in details. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
I must admit, first off that the Prince Of Persia series is not one of my favorite games. I love the combat for the most part but be it lack of skill or being easily frustrated. I don't care for those plat form jumping-- timing like games. Lol I'm still amazed I was able to make it through God of War 2. I Almost did- not- finish that game simply because of that insane swinging jumping across falling columns or was it towers? Whatever! I guess any game that reminds me of Mario I stay away from, maybe because I wasn't good at it? That says allot, because I can play almost any kind of game. (Cough) My resume: Resident evil titles, any Shooters, Madden football, Horror, Final Fantasy, NBA, Hockey, RPG, Racing, Mortal combat, Tekken, any fighting games, Co Op, even the Sims. I draw the line with games that I have to have luck and steady hand through out a constant array of pits, swings, and jumps. Meaning if you mess up once you have to do it allllll over again. So to be honest I never finished the first Prince of Persia. I stopped at some bars you must swing in wacky way to get to the top. I return to some day when I have the patience. So Alright I just had to prove my point before I move along. I put my personal stuff aside for those of you who excel at these games. The graphics look awesome though!
GIVING UP CONTROL
bisoft Montreal implemented a wealth of new ideas in this relaunch of Prince of Persia, abandoning many traditions from both the genre and previous Prince games to deliver something fresh. The chief innovations include an evocative art style, freeform approach to gameplay, and a cinematic battle system. The game frequently favors exciting visual displays of acrobatics and combat over tight moment-to-moment controls, which has the potential to frustrate. At its best, the new Prince is a thrilling tale that sweeps you up in its romance, adventure, and fantasy. At its worst, it can feel like a formulaic romp where you’re only along for the ride.
The new Prince begins his adventure amidst a blinding sandstorm. Stumbling into a forgotten valley, he’s unwillingly dragged into a desperate struggle to prevent the release of an imprisoned dark god. The girl who joins him in this sojourn is his romantic foil, and also a gameplay component fit to replace the sands of time. Elika saves him from deadly drops, weaves magic to aid in battle, and helps traverse the world through spells and special powers. As a constant-companion, she defies the expectation of bad AI-driven partners, and instead feels like a natural extension of the player’s will in the game world. More than that, with frequent optional conversations between the two, the game communicates believable affection between the characters – no small feat in this medium.
The development team lets you opt out of much of their story and character development, and also set up a structure that lets you tackle the game’s levels in any order you wish. As the dark god’s corruption spreads across the world, the Prince and Elika must heal discrete areas one by one with her magic, gathering the resulting light spheres to grow Elika’s powers and gain access to more levels. As healed lands increase, the corruption becomes more concentrated in the remaining areas, which in turn makes those areas more difficult to traverse. It’s a clever design ultimately hurt by its reliance on formula. After enough levels, repetition takes away some of the charm.
Combat has seen a similar level of revision. This game ditches the sprawling multi-enemy fights of the last series in favor of dramatic duels between the Prince and a few repeated bosses. Encouraging the exact opposite of button mashing, these fights hearken back to the timing-based fights of the original Mechner games, rewarding observation and varied attacks. Most any combination of the four attack types results in a unique combo – the trick is figuring out which to use and when to trigger them.
As the developers loosen their control of how you experience the game, they ask a similar sacrifice of the players. It’s here that the game’s merits will be most heatedly debated. The game is controlled through quick button presses, followed by several seconds of watching the action unfold. This intermittent control feature holds true whether platforming along a crevice or fighting in one of the movie-like duels. It’s an elegant and simple way to show off thrilling acrobatics, but it also steals control away from the player. For me, the tradeoff is worthwhile, if unconventional, since the more relaxed control input still demands skill and careful timing.
While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting. Menus and navigation are equally friendly, and new abilities and skills are well explained and easy to grasp. With its valuation of story and cinematic presentation over player control, Prince of Persia’s not a title for everyone. However, it can claim one thing for sure: It’s unlike any other game you’ll play this year. This received a grade of 8.75, you can be the judge. 8.75 CONCEPT: Begin a new journey with a new prince, and explore a dramatically different approach to the platforming genre GRAPHICS: Like a living painted canvas, Ubisoft’s illustrative art style is evocative and colorful SOUND: A memorable musical theme and strong chemistry between the two lead character voices leave little to complain about PLAYABILITY: Fluid and easy to understand controls, but there’s a disconnect between player and character, since so much of the action isn’t in your control ENTERTAINMENT: An innovative and visually arresting experience, but some new gameplay ideas won’t please some players REPLAY: Moderate rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
One of sexiest former villains of the marvel universe and she stands to play a more major role in X-men universe. Not that she hasn't before but now she will get a more stand out appeal... at least for me. As readers of Secret Invasion: Dark Reign saw, Emma Frost, the former White Queen of the Hellfire Club, and current second in command and lover of the X-Men’s Scott Summers (she’s been on the quasi-side of the angels for a while now) was a member of the cabal of villains organized by Norman Osborn who had just usurped Tony Stark as the effective leader of the intelligence and military of the Marvel Universe.
Her presence at that table, with the likes of Dr. Doom, Loki , The Hood and Namor was off-putting to some X-Men fans who’ve seen the character of Emma slowly change from a self-serving, cold woman worthy of her former namesake to a sympathetic character, and a good match for Scott Summers. So what was she doing there?
We caught up with Uncanny X-Men writer Matt Fraction to talk about her presence at the table, as well as next month’s Uncanny X-Men Annual, which digs into Emma’s past and explains just why she’s okay sitting down to talk with a table full of villains.
Newsarama: Matt, when we spoke to Brian Bendis about the end of Secret Invasion and the inclusion of Emma, he said that the addition of Emma was your idea. What the hell man? Were you under duress?
Matt Fraction: Was it me? I thought it was him. Maybe Axel. Maybe Nick. Not sure; it's been a long year. All I know is originally Brian asked about Magneto but that didn't work with where we were going. It makes absolute sense if you know the character, if you've been reading the books and following who Emma has become since Morrison's most excellent resurrection of her... it all fits.
And then I found the old story where Osborn and Stark attended the Hellfire Club gala, and it all fell into place.
NRAMA: We’ve seen Emma working with Scott in Uncanny, and she seems to have been working for the X-Men since...heck, since Grant Morrison was on the book. Is this move something like Secret Invasion was; that is, now readers should go back and sniff out points where Emma’s words had double meaning, etc?
MF: No, no, nothing's changed for Emma. There are no double meanings, nothing hidden, no surprise twists. Her mission-- her goal-- is, was, and forever will be to protect mutantkind. It was when she was Bad Emma running around with the Hellfire Club, Teacher Emma with the Hellions and on Genosha, and as it is now as the White Queen of the X-Men. Scott has made some morally heavy, if not outright dubious, decisions in his stewardship of mutantkind. He's made a real Faustian pact to keep his people alive, and he's really starting to get crippled by a burden of guilt, and shame, and all the awful stuff we can put ourselves through.
And he's keeping all that from Emma.
So she's taking matters into her own hands to insure the safety of mutantkind. That's the deal she cuts: she keeps mutants out of Osborn's way, he keeps mutants out of H.A.M.M.E.R.'s crosshairs.
Let me begin by saying merry Christmas to all... and to all... a good night! Hope I have time to play my video games this holiday...lol. Please no rain on this day ether, i have so much family stops to make! Any how... guess what I came across while surfing the net? This Wolverine movie trailer and I watched it with a open mind and was impressed(surprisingly). I heard rumors that they would make a movie but I never was sure they actually would. Looks action packed... I just hope they don't mess up the story. They can add stuff to make it better. But I think Wolverine's origin has always been one of the better thought out ones. Maybe because they did it years after the character was created. I assume we will see some of his Weapon X buddies and Sabertooth is a must! I also saw gambit in there. I think Cyber and Lady Deathstrike will make appearances. I have hope that this movie should be good because they kept the same actor Hugh Jakeman that played Wolverine and they didn't show everyone thats in the movie except quick cameos. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
Alright I tried to make a funny with the title. Seriously I've always loved strong woman who are hot and can kick ass. Wonder woman has to be my first real girl super heroine crush. Shut up! I used to watch that Wonder Woman tv show from late 70's in the early 80's when I was younger. I forget who played her but She dressed sexy, did not complain or nag and didn't talk to much. A winning combination if I ever heard one. I surprized that even today most comics and cartoons get that right. She's stubborn but likable. Unlike the wound too tight Superman... hehehe. Anyway I'm getting off the subject here. After teases and promises and hype, “The Rise of the Olympian” storyline is rolling in earnest in Wonder Woman. As writer Gail Simone and DC Universe Executive Editor Dan DiDio have promised, the story of “Olympian” is a simple one – the gods of the Amazons feel that they have failed, and need replacing. Chief among those needing a pink slip: Wonder Woman, who has rejected the gods (well, technically, they did bail on earth and the Amazons, but gods are fickle...and fairly jerky as mythology teaches us) and sworn allegiance and devotion to Kane, a Polynesian god. Hey – at least he was there for her.
While the gods have just returned to earth from a sojourn in space, the Society has decided to take their battle against Wonder Woman to a new level – by creating a weapon that goes by the name of Genocide. Oh, and a little “oops” to the whole “Hey, let’s create a biological, conscious weapon” thing – it may have worked too well. There’s every indication that Genocide is a a man-made god.
Genocide handed Wonder Woman her tiara last issue (#26), and stole her golden lasso, leaving her to be found by Etta Candy and Tom Tresser – her best friend and...er, fiancé for lack of a better word. Yes, fiancé. Been a while since you’ve read Wonder Woman?
No worries – issue #27 is due in stores this week, and we sat down with Simone to get the inside story on “Ride of the Olympian,” Genocide, the gods being pricks, Wonder Woman getting married, and, oh yeah...that question, too.
Newsarama: Gail, unless I’m off in my counting, the start of "Rise of the Olympian" begins your second year on Wonder Woman. As you showed in our past conversations, you had a handle on the character before you even started, but what have you learned about her in your year-plus of writing her?
Gail Simone: I’d been fortunate enough to get to write Diana in some well-received roles in Birds of Prey and JLA: Classified, and I really began to see why she’s so compelling, so it’s not really a surprise that I’d enjoy writing her so much. I love that she tries diplomacy first, but when diplomacy fails, suddenly, she’s Conan in the Pottery Barn. Get the hell out the way, Wonder Woman’s here, you know? I enjoy that. There’s a quality there that’s like some of the great bruisers in comics, and to have that come from this endlessly dignified and strategically brilliant princess, that’s just a great combination.
But the surprising thing has been how fun the cast is. Diana’s supporting cast is always changing, but the key elements, Hippolyta, Donna, Cassie, and Etta, they just slay me with their awesomejuice. I realize I sound a bit fannish there, but it’s because I am a fan. It’s just a delight to write those women—the same kind of electrical jolt I used to get from writing Oracle and Black Canary, in fact. They don’t preach about being strong women, they simply are strong women.
Seriously, if I had a top ten list of dream assignments, I would love to write a Hippolyta graphic novel. I’d love to unleash her on the DCU properly, in a way that made sense, because she’s just one of those bigger than life characters that commands a certain awed response. She’s amazing. And Etta is great fun as well. I had a notion about what’s happened to her that’s made her a bit more confident and pro-active, and I got some encouragement and input from Greg Rucka, and it’s great fun. We’ll be seeing that transition story soon. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
This is something that might interested you guys. I have these 2 76ers coupons that can be used to get a free ticket when you buy one ticket at full price. They are good for the whole 09 season. I'm moving in a couple of months so I have a few too many. This only good for home games so only home town people should get these. Unless if your near by Philly or will be dropping by. Check it out on My Ebay specials if your interested thanks! rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
Marvel is proud to present your first look at Mighty Avengers #21, from superstar scribe Dan Slott and red-hot Young Gun artist Khoi, beginning a bold new era for the Mighty Avengers! Spinning out of Dark Reign, the Mighty Avengers have an all-new line up and an all-new mission—you can’t afford to miss this extra sized issue guest starring the New Avengers, Dark Avengers, Young Avengers and Classic Avengers! I have to wonder who these people are though, besides the Scarlet Witch. One looks almost like the Invisible woman. I think one of the reasons the Avengers rank last but not least in Marvel Super hero teams; is because of the constant turnover and not so great chemistry of characters. The only run that had me hooked was between issues vol. #250-280 done by John Buscema. I know... old school but the stories really challenged those heroes. remember Hercules being beaten near death and put in a hospital by the Masters of Evil? Great stories! I'll give it a chance and take a gander. It's been touch but no buy with me and the Avengers for a couple years.
A new team assembles in Mighty Avengers #21!
MIGHTY AVENGERS #21 (NOV082329) Written by DAN SLOTT Pencils & Cover by KHOI PHAM Rated A …$3.99 FOC—12/18/08, On-Sale—01/14/09
What I love about "Hellboy: The Wild Hunt" #1 is that it continues to prove all of the nay-sayers wrong, and I include myself in that category. You see, when Mike Mignola first announced that he was stepping back from drawing "Hellboy" and finding an artist to take over that half of the comic, most "Hellboy" fans (myself included) thought that "Hellboy" would lose a lot of its charm as a direct result. Instead? With first "Hellboy: Darkness Calls" and now "Hellboy: The Wild Hunt," Duncan Fegredo has proven he's more than capable of holding up his half of the show.
What I love about Fegredo's take on "Hellboy" is that it's clearly following in the footsteps of Mignola's work on the book, but also letting Fegredo continue to have his own artistic style on display. So for example, Hellboy himself has a lot of Mignola's hallmarks here. The blocky sawed-off horns, the immense visual weight of his right hand, the continual little curve of his tail. But with Fegredo, Hellboy's face seems a little longer and leaner, and that iconic heavy jaw goes well with the new slightly tweaked look. Or for example, when Hellboy rounds the corner and finds the hunting party standing and staring at him, the angular body shapes and usage of shadow is vintage Mignola, but the amount of detail with everything on the wall (or the fully lit candelabra on the table) is an extra beautiful touch that is all Fegredo.
And speaking of walls, if Fegredo sells his original art I would seriously be tempted by the 12th page from this issue, with Hellboy being led down a series of passages with giant heads mounted on the walls. It's gorgeous, just amazing art; each panel screams atmosphere, and there's more detail in the first panel alone than others would have done in an entire splash page. Hellboy's comment of, "Holy crap," when he sees the walls of giant heads is, under the circumstances, entirely warranted.
As for the story itself? It's great, with Hellboy getting a chance to join the Wild Hunt in search of giants, and with an uneasy group of fellow hunters. Plus there are strange visions, talking animals, and a wooden box holding strange contents. There's a lot going on here, and the fact that this mini-series is going to be eight issues (which I believe makes it the longest "Hellboy" mini-series to date) gives me hope that Mignola's laid out more than enough space to get to it all. If you've never read "Hellboy" then this is a perfect place to take a look for yourself. Quite excellent by all parties involved. rainofgodscomics.com and rainofgodscomics.info KudoSurf Me!
Marvel is pleased to announce one of 2008's most incredible new series has done it again, as Hulk #7 and Hulk #8 have both sold out. This makes eight successful sell-outs in a row for the Green Goliash! Eisner-Winning, Emmy-Winning scribe Jeph Loeb and superstar artists Frank Cho and Art Adams have delivered two pulse pounding stories that are bound to have you engrossed from beginning to end! Join the Jade Giant along with the Rulk, the Sentry, Moon-Knight, She-Hulk and the Lady Liberators for all the gamma radiated action you can handle!
If you read one book this winter, make sure it's the one that never stops wowing the critics!
And with the holidays coming up, celebrate it with a Gamma-Sized Gift—don't miss Hulk #9 with Santa Hulk Variant covers, illustrated by acclaimed artist Ed McGuinness! Plus, looking for the perfect gift? Pick up a copy of Hulk Vol. 1: Red Hulk Premiere HC, collecting the best-selling first six issues that had the entire comic industry buzzing! Hulk versus Iron Man! Hulk versus Thor! Hulk versus…Hulk! And more! I found out about this late and I'm not the biggest Hulk fan but the story is killer so far! Dare I say collector item?
HULK #9 (OCT082409) HULK #9 SANTA HULK VARIANT (OCT088110) Written by JEPH LOEB Art & 50/50 Covers by ART ADAMS & FRANK CHO 50/50 Variant Covers by ED MCGUINNESS Sketch Wraparound Variant Cover by ED MCGUINNESS Rated A …$2.99 FOC—12/4/08, On-Sale—12/24/08
HULK VOL. 1: RED HULK PREMIERE HC (AUG082438) Written by JEPH LOEB Penciled by ED MCGUINNESS Cover by ED MCGUINNESS Rated A …$24.99 On-Sale Now!!!
There may be no full-on X-POSITION this week, but Marvel Comics has provided CBR with an exclusive preview of "Wolverine: Switchback," a new forty-eight page one-shot on sale in January and featuring two stories by Joseph Clarke & Das Pastoras and Gregg Hurwitz & Juan Doe.
When you're through checking out these exciting images, don't forget to visit CBR's X-Books forum to discuss "Wolverine: Switchback" with fellow readers.
X-POSITION will be back next week to talk about “X-Infernus” with writer C.B Cebulski and artist Cammo. So craft those emails with extra-special holiday thoughtfulness and send them our way by December 4!
WOLVERINE: SWITCHBACK #1 COVER BY: DAS PASTORAS WRITER: JOSEPH CLARK, GREGG HURWITZ PENCILS: DAS PASTORAS, JUAN DOE
All Logan wanted was a little drive in the fresh mountain air. What he got was the stench of death on a little patch of road outside the town of Pottsville. Someone or something is laying down roadtraps for passing motorists. Is it the work of a serial killer? Or is the entire town in on the crime? The only way for Logan to know for sure is to offer himself as bait. It’s a terrible waste of a beautiful muscle car, but hey, someone’s got to do it.
When I found out about this story it made me sick! What are people thinking... Black Friday took a grim turn when a New York Wal-Mart employee died after bargain hunters broke down the doors to the store, pushing him to the ground.
The 34-year-old male employee was pronounced dead an hour after shoppers breached the doors to the shopping center in Valley Stream, Long Island, about 5 a.m. Friday and knocked him down, police said.
Click here for photos.
"He was bum-rushed by 200 people," Jimmy Overby, the man's 43-year-old co-worker, told the New York Daily News. "They took the doors off the hinges. He was trampled and killed in front of me. They took me down too ... I literally had to fight people off my back."
A 28-year-old pregnant woman was also taken in for observation and three other shoppers suffered minor injuries during the incident, police said. The pregnant woman and the unborn baby were reported to be OK, said Sgt. Anthony Repalone, a Nassau County police spokesman.
Wal-Mart Stores Inc. in Bentonville, Ark., closed the store in Valley Stream for several hours after the stampede. It reopened shortly after 1 p.m. Related
* Photo Essays o Black Friday Death
Wal-Mart representative Dan Fogleman called the incident a "tragic situation" and said the victim came from a temporary agency and was doing maintenance work at the store.
"The safety and security of our customers and associates is our top priority," Fogleman said. "Our thoughts and prayers are with them and their families at this difficult time. At this point, facts are still being assembled and we are working closely with the Nassau County Police as they investigate what occurred."
Police said about 2,000 people had gathered outside the doors before the Wal-Mart opened at the suburban location about 20 miles east of Manhattan. A crowd pushed the man to the ground at 5:03 a.m., three minutes after the store opened, leaving a metal portion of the door crumpled like an accordion.
Nassau County police spokesman Lt. Michael Fleming described the scene as "utter chaos." "This crowd was out of control," he said.
Criminal charges were possible in the case, but Fleming said it would be difficult to identify individual shoppers. Authorities were reviewing surveillance video.
The industry's largest retail group said the incident was rare.
"We are not aware of any other circumstances where a retail employee has died working on the day after Thanksgiving," said Ellen Davis, a spokeswoman for the National Retail Federation.
Shoppers around the country line up early outside stores on the day after Thanksgiving in the annual bargain-hunting ritual known as Black Friday -- which got its name because it has historically been the day when stores break into profitability for the full year.
Many stores open early and close late. The Valley Stream Wal-Mart usually opens at 9 a.m.
Items on sale at the Wal-Mart store included a $798 Samsung 50-inch Plasma HDTV, a Bissel Compact Upright Vacuum for $28, a Samsung 10.2 megapixel digital camera for $69 and DVDs such as "The Incredible Hulk" for $9.
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